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Because while the clashes between droids and clones were largely kept as background on the silver screen, games like Star Wars: Battlefront and Republic Commando enabled you to live out these epic confrontations right on the frontlines. The realisation that you could play with 'all the action figures and vehicles' was a huge call back to all of our youths. Battlefront was the game to finally change this, however, focusing on objective-based first and third-person shooting that saw up to 32 players duke it out across battles from both the original and prequel trilogies.

Multiplayer being the core gave Pandemic a rare chance to expand on all four factions' class structures. Soldier, Engineer and Pilot archetypes were already well- established within Star Wars, but others had to be thought through more carefully.

They hadn't benefitted from 20 years of canon the originals had," Dellekamp Siefert reveals. This inspired Pandemic to develop distinct playstyles, to encourage players to experiment with other trooper types.

There was plenty of back and forth because we were exploring so many aspects of the Star Wars universe where deeper questions hadn't really been considered. The first Battlefront was such a hit, LucasArts greenlit a sequel that released a year later.

Grunt-level battles would make a return, of course, yet scope increased thanks to the addition of space battles, playable heroes and a more narrative-driven single-player portion that took place between Geonosis Attack Of The Clones and Hoth's The Empire Strikes Back epic battles.

This gave us a thread that connected the clone troopers of the prequels with the stormtroopers of the OG series," Peter explains. Battlefront 2's campaign did a decent enough job of highlighting the Republic army's progression in the series, but those wanting to dive more into the mindset of a clone had the chance to do so in Star Wars: Republic Commando, released earlier that same year Developed in-house by LucasArts, the game cast players as the leader of an elite clone trooper unit called Delta Squad, following their exploits in the Clone Wars, all as they learned to bond and work together as a team.

New Zealand actor Temuera Morrison returned to lend some authenticity to the game's clone troopers through voice, but how do you go about giving what should be identical clones a distinct personality? They wanted to express their individuality, as a reaction against the mass brutality of war. You can imagine the clones feeling the same way, especially facing off against a mass-produced droid army.

That example began to resonate, and people embraced differentiation between clones. It was important to make Scorch, Fixer, Sev and player character Boss all feel unique, not least as hearing the same voice shout "get moving" or "need Bacta" over and over could get a little stale. Because while gunning down enemies is key, LucasArts also ensured to give players a suite of different tactical options as the unit's leader.

So much so that telling Delta Squad to set up vantage points and sniper positions eventually becomes second nature. Players get to blast their way through three key battles set between the events of Episode 2 and the then-unreleased Episode 3 as part of Republic Commando's campaign.

And though you'd think such a tight time period would be too restricting for LucasArts to creatively work in, Justin Lambros — another one of the game's writers — says it was far from the case. The key was to pay respect to the legacy of other successful Star Wars-set military shooters. Then Kashyyyk was a major location from the Revenge Of The Sith movie that fans had been clamouring to see, so that made tons of sense as a location. Following the prequel trilogy's completion, it'd be fair to say that thoughts towards Star Wars had somewhat soured.

Anakin Skywalker's transformation into Darth Vader had disappointed a large portion of the fanbase, and with no more Star Wars movies seemingly in sight, the job to continue fleshing out this universe again fell to videogames.

This inspired LucasArts to reignite excitement by developing a different type of Jedi game, one that would let players unleash the power of the Force like never before. The release of Star Wars: The Force Unleashed in saw players take on the role of Starkiller in the aftermath of Episode 3, operating as Vader's secret apprentice who hunts down survivors of the Jedi purge. It was the only way to do the abilities of a Jedi justice.

As art director Matt Omernick puts it, "We were doing a lot of things new. With how many recent, story-based Star Wars games have been focused on the time after the Clone Wars, it's a wonder to think that the era used to get a lot of attention from video game developers. Back when the prequel era was first taking shape, games like Republic Commando and the original Battlefront 2 made the Clone Wars their focus, putting players in control of Clone Troopers or creating battlefields rife with Jedi.

While some games were made purely to piggyback off the hype of the prequel films, the vast majority of them nevertheless provided memorable experiences that many fans still go back to. It's no secret at this point that the prequel films didn't exactly land with fans the way Lucasfilm had hoped, and once the era was wrapped up, it seemed the amount of video games around the era began to dwindle as well.

Once EA got its hands on the exclusive rights to create Star Wars games, a greater focus was placed on the original trilogy in order to cash in on nostalgia. The only major Clone Wars content to come from EA has been in its version of Star Wars Battlefront 2 , only after fans complained of its absence in 's reboot, and there have been no plans to create any new game centered on the Clone Wars since.

It may be disappointing for some fans that EA has been so unwilling to dive deeper into the Clone Wars with its games, but there could be some hope in the impending end of EA's exclusivity contract. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!

See more. Ali Jones. Gaming deals, prizes and latest news. Retro Pinball Fun Bottom Line. Epic Battles Bottom Line. Intense Combat Bottom Line. WB Games. Best for Kids Bottom Line. Click here for testing insights. Models Considered. Consumers Consulted. Hours Researched. Updated December Written by Samantha Bookman. Buying guide for best star wars games Since , with the release of the first game for the Atari , Star Wars has been a formidable force on the gaming scene, with more than titles released over the years for arcades, home consoles, and personal computers.

Electronic Arts has been the exclusive developer of Star Wars games since , with several titles created by its subsidiaries, including Bioware and DICE. Go through the tutorial of each new Star Wars game you purchase. You can pick up tips and tricks that you may otherwise never know about. Other Products We Considered.



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