A3 server setup




















Asked by hamthejam. Download the A3 server files, you don't need the full game, copy them to your A3Epoch folder or what you called it. Once Bec is setup schedular for messages and restart etc then copy the 'watchdog' plugin from the server files to your Becs plugin location.

If you encounter issues see. Optional but change the maxmemory in Redis. And concerning the Redis do I need to include a path to the start redis. Does this needs to be started before the server?

Start Redis once and never shut it down unless you have to, it doesn't need killed by Bec, so basically run the. Multiple places you can choose from. This is only for the client files that are need to actually play.

Cheers, do I unzip the Epoch folder into my Arma 3 server directory then? Because on my gaming computer I opened the Epoch folder and copied its contents into the Arma 3 folder so that the addons folders would merge. But now I can only play Epoch xP. This is relevant as to where I can find the config folder described in steps 15 and Because I can't find it at the moment.

Edit: [How to] updated. This is a much more direct method for downloading the mod. You can unzip it in whatever directory you wish. I unzip it in the directory to which my downloads are saved. This probably means I missed a setting somewhere. Be sure you start BEC before starting the server. Md5 : 9cad0c28ec7d4fdeeffcdaf6e Sha1 : f1fc7ac8ace4af9ff56e. It would say "exmoonshiner has joined GUID: " or similar. There is perhaps a better way too, but at least I tried to help :P.

Now I am stuck at the BEC thing. I'm pretty sure I've done the config file correctly, but as soon as it starts to connect it just says:. Here is a link to a guide. You can post now and register later. If you have an account, sign in now to post with your account. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead.

Clear editor. Upload or insert images from URL. Server Install. Search In. Sign in to follow this Followers 8. Each method has some pro's and cons To select the preferred methodology that suits your requirements you need to have considered the following. This uses 1 master install folder and has renamed arma3server. This is a hybrid of method 1, in that it is essentially a "Virtual" copy of the master install in a different directory the difference being that many folders are sim linked to the initial Master directory simlink GUI:.

The only known issue, is to make sure you start the server up before you start the steam client Failing to do this causes steam port issues and your client will not be able to connect to the server. A Headless Client can be used by missions to offload AI processing to a dedicated client, freeing up the dedicated server process from most AI processing. Thus more AI units can be spawned and the server process will be able to dedicate most of it is processing towards communication with the clients.

Effectively, they need to be on the same LAN at least, but preferably running on the same computer. In the example above, the headless client is running on the same host as the dedicated server. It uses a profile called HC and connects to the server with a password as required by the server the password is for password protected servers, optional.

The server in this example is running on port , alter this to the port of your server. No configuration of the profile is necessary, but after creation, edit HC. Alternatively, you can use the full Arma 3 client to connect to any multiplayer server with BattlEye enabled and accept the BattlEye License Agreement, which will do the same thing as manually editing HC.

If the profile was created on the server or is not going to run on the server and is already on the computer it is going to run on, then it is ready to go. Dwarden's post. This will allow the server to communicate with the Headless Client using unrestricted bandwidth. Multiple headless clients at different addresses can be added:. If the Arma 3 Headless Client and an Arma 3: Dedicated Server are running on the same Windows computer VM or physical , it may be beneficial to set processor affinity to prevent execution intensive threads from being scheduled across the same v CPUs.

The operating system will generally schedule threads efficiently, but manual CPU allocation is possible. This can be achieved by right-clicking on the process e. It has been observed that although the ARMA server and client processes will kick off multiple threads, the bulk of processing is used up by only one or two threads.

For example, spawning 50 AI units does not generate 50 threads. There is one thread in the process that handles all of the AI units, irrespective of how many have been spawned. Otherwise, set it to 0. This one controls the message of the day, which is sent to players when they join to remind them of rules, Discord server links, and other information.

Lines should be surrounded with quotes, separated by commas, with an comma at the end. The number of seconds between each line. If set to 5, our example would send players Line 1, wait five seconds, and send Line 2. Generally, you want this to be long enough for players to read each message.

Determines whether or not voice chat is disabled. Enter 1 to turn voice chat off, and 0 to keep it on. Changes the quality of in-game voice chat. The higher the number, the better the quality. It caps at thirty, and the higher you set it, the more bandwidth it will require. The default option is Default is 1. Players can vote for admins, missions, or to kick other players. This affects the global percentage of votes required for a change to take effect.

You can set this to to disable voting entirely. This piece of code changes what players can vote for. The first value is the command. The third enables postinit, which is when the mission starts, but after objects are initialized. You can add a fourth, numerical value after these which overrides the global VoteThreshold percentage for that command. Effects the missions played and difficulty options. These both control the logfile options.

None is the default, but having a timestamp can be incredibly useful when troubleshooting. The second just determines the output name of the log file.



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